Damage skins are applied whenever a foe loses half it’s hitpoints, giving the player a visual cue on how injured an enemy is. One cool thing about these guys is the way they bleed after taking hits. The enemies of Quake II are of the cyborg variety – half humanoid / half mechanized fighting machine. You will sometimes be asked to stray off into a branching level to fetch whatever item needed to activate a machine or mechanism located in the previous level, but remember that this is a shooter, and any puzzle solving is kept at an absolute bear minimum. But unlike Hexen, Quake makes lighter use of its hub-centric level design. You can travel between levels within a unit, much in the same way you could do in, say, Hexen 2. The game is divided into three large chapters that are sub-divided into ten ‘units’, best described as objective-based hubs. The levels themselves are much more complex this time around, and will require a heftier amount of backtracking between levels. The solo campaign mode lines out your attempts at disabling the alien world’s defenses before closing the show with a final battle against the alien overlord. The cutscenes, including the map briefings that stitch the levels together, aren’t the best CGI you’ll ever see, and their relevance in advancing the thinly veiled plot is negligible. This is still id we’re talking about, and so the story is considerably sparse: alien cyborgs attacked Earth and now it’s time for some payback by invading their homeworld. The first thing that hits you upon starting up a game is a cutscene. A warehouse looks like a warehouse while a mining facility is complete with high-powered mining gear, and peppered around everywhere are nasty aliens in need of some blasting. Gone are the dilapidated castles and satanic altars of doom – Quake II is purely mechanical in theme and also employs a more consistent approach to level design. It advances the state of 3D gaming to the next level.Īlthough coined as a direct sequel, Quake II bears little resemblance to its predecessor. But if Quake was a revolution, Quake II is simply an extension of that revolution. So is Quake II the fitting heir to one of the most important FPS games in history? The answer is yes. Being the progeny of one of the most advanced first-person shooters out there, one could only expect a product several orders of magnitude more entertaining. Few computer games have generated the kind of anticipation that Quake II has, but that’s no surprise.
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